Smoke Bomb
Smoke Bomb is Haze's second ability in Deadlock (slot 2), an active ability with a 33 second cooldown. Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility. Its tooltip lists 1.5s Fade Time and 18m Spotted Radius. Upgrades: tier 1 +7m Invis Sprint Speed; tier 2 +2 Charges and +7s Charge Delay; tier 3 +50 Bullet Lifesteal, +5s Buff Duration and +1 Dispel On Use.
Smoke Bomb stats
Smoke Bomb
- Cooldown 33s
- Duration 8s
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
- 18m Spotted Radius
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | +7m Invis Sprint Speed | |
| 2 | +2 Charges +7s Charge Delay | Enable 2 Ability Charges |
| 3 | +50 Bullet Lifesteal +5s Buff Duration +1 Dispel On Use | Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Smoke Bomb change history
| Patch | Change | State |
|---|---|---|
| build 6698 | No player-facing change. | Unchanged |
| build 6686 | First recorded in Deadlock. | Baseline |
Related abilities
Smoke Bomb FAQ
What is Smoke Bomb's cooldown in Deadlock?
Smoke Bomb has a 33 second cooldown.
How does Smoke Bomb scale with spirit power?
Duration starts at 8s and gains 0.1 per point of Spirit, the coefficient the game file writes on the value.
What do Smoke Bomb's upgrades do?
Tier 1: +7m Invis Sprint Speed. Tier 2: +2 Charges and +7s Charge Delay. Tier 3: +50 Bullet Lifesteal, +5s Buff Duration and +1 Dispel On Use.
Was Smoke Bomb changed in the latest patch?
No. Smoke Bomb is unchanged in the latest build of Deadlock on file.