Hyper Beam
Hyper Beam is Bebop's ultimate in Deadlock (slot 4), an active ability with a 120 second cooldown. Channel a powerful torrent of energy that deals spirit damage and applies slow. Its tooltip lists 160 Damage Per Second (+2.511 x Spirit), -20% Move Speed, 70m Beam Length and 2.9m Beam Width. Upgrades: tier 1 -20s Cooldown; tier 2 +108 Damage Per Second; tier 3 +65 Beam Lifesteal and +20 Beam Lifesteal Non Hero Percent.
Hyper Beam stats
Hyper Beam
- Cooldown 120s
Channel a powerful torrent of energy that deals spirit damage and applies slow.
On Hit:
- 70m Beam Length
- 2.9m Beam Width
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | -20s Cooldown | |
| 2 | +108 Damage Per Second | |
| 3 | +65 Beam Lifesteal +20 Beam Lifesteal Non Hero Percent | Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Hyper Beam changes in the latest build
| Field | 6686 | 6698 |
|---|---|---|
| properties.GroundDashReductionPercent.value | -40 | -36 |
| properties.SlowPercent.value | 25 | 20 |
Hyper Beam change history
| Patch | Change | State |
|---|---|---|
| build 6698 | Hyper Beam's Dash Distance changed from -40% to -36% and Move Speed from -25% to -20%. | Changed |
| build 6686 | First recorded in Deadlock. | Baseline |
Related abilities
Hyper Beam FAQ
What is Hyper Beam's cooldown in Deadlock?
Hyper Beam has a 120 second cooldown. The tier 1 upgrade changes it by -20s.
How does Hyper Beam scale with spirit power?
Damage Per Second starts at 160 and gains 2.511 per point of Spirit, the coefficient the game file writes on the value.
What do Hyper Beam's upgrades do?
Tier 1: -20s Cooldown. Tier 2: +108 Damage Per Second. Tier 3: +65 Beam Lifesteal and +20 Beam Lifesteal Non Hero Percent.
Was Hyper Beam changed in the latest patch?
Yes. Hyper Beam changed in the latest build of Deadlock.