Mo & Krill
Mo & Krill is a hero in Deadlock with 930 base health and 1 health regen. Mo & Krill's gun fires 4 bullets of 2.82 damage per shot from a 20-round clip. Each level adds 65 health and 0.0847 bullet damage.
Mo & Krill stats
Abilities
Starting stats
- Max Health
- 930
- Health Regen
- 1
- Move Speed
- 8
- Sprint Speed
- 1.6m
- Stamina
- 3
- Stamina regen per second
- 0.222222
- Light Melee
- 50
- Heavy Melee
- 116
- Ground dash distance
- 10m
- Air dash distance
- 8m
Gun
- Bullet Damage
- 2.82
- Bullets per shot
- 4
- Cycle time
- 0.189s
- Rounds per second
- 5.29computed
- Weapon DPS
- 59.7computed
- Clip size
- 20
- Reload Time
- 2.82s
- Bullet Velocity
- 12600 units/s
- Falloff start range
- 787 units
- Falloff end range
- 2264 units
- Damage scale at falloff end
- 0.1
Weapon DPS is computed at level 1 with no items: bullet damage x bullets per shot x (1 / cycle time). Burst fire, reload and falloff are not modelled. Ranges and bullet speed are in the game file's own units.
Gains per level
- Bullet damage per level
- 0.0847
- Health per level
- 65
- Melee damage per level
- 1.58
- Boons per level
- 1
- Spirit power per level
- 1.1
Souls needed for each level
- Level 2
- 200
- Level 3
- 500
- Level 4
- 900
- Level 5
- 1,400
- Level 6
- 2,000
- Level 7
- 2,600
- Level 8
- 3,200
- Level 9
- 3,900
- Level 10
- 4,600
- Level 11
- 5,300
- Level 12
- 6,000
- Level 13
- 6,800
- Level 14
- 7,600
- Level 15
- 8,400
- Level 16
- 9,200
- Level 17
- 10,100
- Level 18
- 11,000
- Level 19
- 11,900
- Level 20
- 12,800
- Level 21
- 13,800
- Level 22
- 14,900
- Level 23
- 16,100
- Level 24
- 17,400
- Level 25
- 18,900
- Level 26
- 20,600
- Level 27
- 22,500
- Level 28
- 24,600
- Level 29
- 26,900
- Level 30
- 29,400
- Level 31
- 32,100
- Level 32
- 35,000
- Level 33
- 38,100
- Level 34
- 41,400
- Level 35
- 44,900
- Level 36
- 48,600
Investment bonuses by souls spent
| Souls spent | Weapon Investment Weapon Damage Increases | Vitality Investment Health Increases | Spirit Investment Spirit Power Increases |
|---|---|---|---|
| 800 | 9 | 9 | 7 |
| 1,600 | 12 | 12 | 11 |
| 2,400 | 15 | 15 | 15 |
| 3,200 | 18 | 20 | 19 |
| 4,800 | 46 | 38 | 38 |
| 6,400 | 54 | 42 | 45 |
| 8,000 | 62 | 46 | 52 |
| 11,200 | 74 | 50 | 59 |
| 16,000 | 86 | 54 | 66 |
| 22,400 | 100 | 60 | 75 |
| 28,800 | 115 | 66 | 100 |
Mo & Krill change history
| Patch | Change | State |
|---|---|---|
| build 6698 | No player-facing change. | Unchanged |
| build 6686 | First recorded in Deadlock. | Baseline |
Related heroes
Mo & Krill FAQ
How much health does Mo & Krill have in Deadlock?
Mo & Krill starts with 930 max health and gains 65 health per level, before items.
How much damage does Mo & Krill's gun do?
Mo & Krill's gun fires 4 bullets of 2.82 damage per shot from a 20-round clip. That is about 59.7 damage per second at level 1 with no items, computed as bullet damage x bullets per shot / cycle time, ignoring reload and falloff.
How many souls does Mo & Krill need to reach max level?
Mo & Krill reaches level 36 at 48,600 souls.
Was Mo & Krill changed in the latest patch?
No. Mo & Krill is unchanged in the latest build of Deadlock on file.